Support for SDK2.0
Improved logic to test if the player has lost New victory screen
This commit is contained in:
616
src/ShutTheBox.c
616
src/ShutTheBox.c
@@ -1,616 +0,0 @@
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#include "pebble_os.h"
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#include "pebble_app.h"
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#include "pebble_fonts.h"
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#define MY_UUID { 0xB5, 0x1A, 0xB6, 0xD6, 0x49, 0x6B, 0x47, 0xD0, 0xB0, 0x15, 0x9B, 0x55, 0x84, 0x12, 0x1D, 0x09 }
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PBL_APP_INFO(MY_UUID,
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"Shut the box", "Dan Head",
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1, 0, /* App version */
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RESOURCE_ID_MENU_ICON,
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APP_INFO_STANDARD_APP);
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Window window_menu, window_rules, window_game, window_gameover;
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Layer menu, rules, box, dice, scoreboard, gameover;
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BmpContainer splash_image, box_background, tab_open, tab_open_selected, tab_closed, dice_images[6], me_image;
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GFont font_22, font_28;
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GPath arrows[4];
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GPathInfo arrow_up={3, (GPoint []){{10, 10}, {-10, 10}, {0, -10}}};
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GPathInfo arrow_right={3, (GPoint []){{-10, -10}, {10, 0}, {-10, 10}}};
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GPathInfo arrow_down={3, (GPoint []){{0, 10}, {-10, -10}, {10, -10}}};
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GPathInfo arrow_left={3, (GPoint []){{-10, 0}, {10, -10}, {10, 10}}};
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typedef struct{
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bool open;
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} object;
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object tabs[9];
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int selected, game_stage, d1, d2, counter, rules_posY = 5, menu_pointer, dice_selected, tabs_closed, random=0;
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PblTm current_time;
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long seed = 0;
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/* ------------------------------------------------------------------ //
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METHODS
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// ------------------------------------------------------------------ */
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void new_game() {
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get_time(¤t_time);
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seed = (current_time.tm_hour*3600)*(current_time.tm_min*60)*current_time.tm_sec;
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counter = 0;
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selected = 0;
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dice_selected = 0;
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tabs_closed = 0;
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game_stage = 1;
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for(int i=0;i<9;i++) {
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tabs[i].open = true;
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}
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}
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void new_gameover() {
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window_stack_push(&window_gameover, true);
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layer_mark_dirty(&gameover);
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new_game();
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}
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bool move_possible() {
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//get remaining numbers
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int nLeft[9], h = 0;
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int target = d1+d2;
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for(int i=0;i<target;i++) {
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if(tabs[i].open) {
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nLeft[h] = i+1;
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h++;
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}
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}
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//check individual numbers and combinations
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for(int i=0;i<h;i++) {
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if(nLeft[i] == target) return true;
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for(int j=0;j<h;j++) {
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if(nLeft[i]+nLeft[j] == target && nLeft[i]!=nLeft[j]) return true;
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for(int k=0;k<h;k++) {
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if(nLeft[i]!=nLeft[j] &&
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nLeft[i]!=nLeft[k] &&
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nLeft[j]!=nLeft[k] &&
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nLeft[i]+nLeft[j]+nLeft[k] == target) return true;
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for(int l=0;l<h;l++) {
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if(nLeft[i]!=nLeft[j] &&
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nLeft[i]!=nLeft[k] &&
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nLeft[i]!=nLeft[l] &&
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nLeft[j]!=nLeft[k] &&
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nLeft[j]!=nLeft[l] &&
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nLeft[k]!=nLeft[l] &&
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nLeft[i]+nLeft[j]+nLeft[k]+nLeft[l] == target) return true;
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}
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}
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}
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}
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return false;
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}
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bool is_legal(int x) {
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if(x>d1+d2) return false;
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if(x>d1+d2-counter) return false;
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return true;
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}
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bool check_move_is_done() {
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if(counter==d1+d2) {
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return true;
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} else if(counter>d1+d2) {
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}
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return false;
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}
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int total_left() {
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int total = 0;
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for(int i=0;i<9;i++) {
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if(tabs[i].open) {
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total+=i+1;
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}
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}
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return total;
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}
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void roll_dice(int n) {
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seed = (((seed * 214013L + 2531011L) >> 16) & 32767);
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if ((seed%6) == 0) {
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seed++;
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seed = (((seed * 214013L + 2531011L) >> 16) & 32767);
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d1=((seed%6)+1);
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d2=((seed%6)+1);
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} else {
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d1=((seed%6)+1);
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seed++;
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seed = (((seed * 214013L + 2531011L) >> 16) & 32767);
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d2=((seed%6)+1);
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}
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if(n==1) d2=0;
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if(d1+d2<=total_left()) {
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game_stage=2;
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}
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}
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void menu_move_arrow() {
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if(menu_pointer == 0) {
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gpath_move_to(&arrows[0], GPoint(15, 150));
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menu_pointer = 1;
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} else {
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gpath_move_to(&arrows[0], GPoint(15, 120));
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menu_pointer = 0;
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}
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layer_mark_dirty(&menu);
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}
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/* ------------------------------------------------------------------ //
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UPDATE CALLBACKS
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// ------------------------------------------------------------------ */
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void menu_update_callback(Layer *me, GContext* ctx) {
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(void)me;
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(void)ctx;
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graphics_draw_bitmap_in_rect(ctx, &splash_image.bmp, GRect(0, 0, 144, 100));
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gpath_draw_filled(ctx, &arrows[0]);
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graphics_context_set_text_color(ctx, GColorBlack);
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graphics_text_draw(ctx,
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"Play",
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font_22,
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GRect(30, 105, 80, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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graphics_text_draw(ctx,
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"Rules",
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font_22,
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GRect(30, 135, 120, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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}
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void rules_update_callback(Layer *me, GContext* ctx) {
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(void)me;
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(void)ctx;
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graphics_context_set_text_color(ctx, GColorBlack);
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graphics_text_draw(ctx,"The objective of the game is to close all 9 tiles and shut the box.\n\nRoll two dice and close any combination of tiles that equal the sum of the rolled dice.\n\nYou must use the sum of the dice each turn, if you cannot the game is over. Once the sum total of all the open tiles equals 6 or less, you have the choice of using one die instead of two.\n\n\nWritten by Daniel Head.\nme@danielhead.com",
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fonts_get_system_font(FONT_KEY_FONT_FALLBACK),
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GRect(5, rules_posY, 120, 400),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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if(rules_posY!=5) {
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gpath_draw_filled(ctx, &arrows[1]);
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}
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if(rules_posY!=-250) {
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gpath_draw_filled(ctx, &arrows[2]);
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}
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}
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void box_update_callback(Layer *me, GContext* ctx) {
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(void)me;
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(void)ctx;
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GRect dest = layer_get_frame(&box_background.layer.layer);
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dest.origin.x = 4;
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dest.origin.y = 10;
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graphics_draw_bitmap_in_rect(ctx, &box_background.bmp, dest);
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for(int i=0;i<9;i++) {
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int x,y;
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BmpContainer image;
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if(i<5) {
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x = 8+(i*26);
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y = (tabs[i].open)?4:14;
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} else {
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x = 12+((i-5)*32);
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y = (tabs[i].open)?60:70;
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}
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if(tabs[i].open) {
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if(i==selected) {
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image = tab_open_selected;
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} else {
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image = tab_open;
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}
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} else {
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image = tab_closed;
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}
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graphics_draw_bitmap_in_rect(ctx, &image.bmp, GRect(x, y, 24, 44));
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}
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graphics_context_set_text_color(ctx, GColorBlack);
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if(tabs[0].open) {
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graphics_text_draw(ctx,
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"1",
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font_28,
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GRect(12, 15, 20, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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}
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if(tabs[1].open) {
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graphics_text_draw(ctx,
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"2",
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font_28,
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GRect(38, 15, 20, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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}
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if(tabs[2].open) {
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graphics_text_draw(ctx,
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"3",
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font_28,
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GRect(64, 16, 20, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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}
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if(tabs[3].open) {
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graphics_text_draw(ctx,
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"4",
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font_28,
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GRect(90, 15, 20, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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}
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if(tabs[4].open) {
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graphics_text_draw(ctx,
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"5",
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font_28,
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GRect(116, 15, 20, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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}
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if(tabs[5].open) {
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graphics_text_draw(ctx,
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"6",
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font_28,
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GRect(16, 71, 20, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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}
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if(tabs[6].open) {
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graphics_text_draw(ctx,
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"7",
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font_28,
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GRect(48, 71, 20, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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}
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if(tabs[7].open) {
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graphics_text_draw(ctx,
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"8",
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font_28,
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GRect(80, 71, 20, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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}
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if(tabs[8].open) {
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graphics_text_draw(ctx,
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"9",
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font_28,
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GRect(112, 71, 20, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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}
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}
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void dice_update_callback(Layer *me, GContext* ctx) {
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(void)me;
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(void)ctx;
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graphics_context_set_text_color(ctx, GColorBlack);
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if(game_stage == 1) {
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graphics_text_draw(ctx,
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"Roll Dice",
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font_22,
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GRect(30, 5, 100, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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} else if(game_stage == 2 || game_stage == 4) {
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graphics_draw_bitmap_in_rect(ctx, &dice_images[d1-1].bmp, GRect(25, 10, 24, 24));
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if(d2!=0) {
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graphics_draw_bitmap_in_rect(ctx, &dice_images[d2-1].bmp, GRect(90, 10, 24, 24));
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}
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} else if(game_stage == 3) {
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graphics_text_draw(ctx,
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"1 Die",
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font_22,
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GRect(30, 5, 100, 25),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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graphics_text_draw(ctx,
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"2 Dice",
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font_22,
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GRect(30, 30, 100, 25),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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gpath_draw_filled(ctx, &arrows[3]);
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}
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if(game_stage == 4) {
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graphics_text_draw(ctx,
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"Game over",
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font_22,
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GRect(20, 30, 120, 30),
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GTextOverflowModeWordWrap,
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GTextAlignmentLeft,
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NULL);
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}
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}
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void gameover_update_callback(Layer *me, GContext* ctx) {
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(void)me;
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(void)ctx;
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graphics_draw_bitmap_in_rect(ctx, &me_image.bmp, GRect(0, 0, 144, 130));
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graphics_context_set_text_color(ctx, GColorBlack);
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graphics_text_draw(ctx,
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"You win!",
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font_28,
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GRect(0, 125, 134, 40),
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GTextOverflowModeWordWrap,
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GTextAlignmentCenter,
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NULL);
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}
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/* ------------------------------------------------------------------ //
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CLICK HANDLERS
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// ------------------------------------------------------------------ */
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void menu_up_single_click_handler(ClickRecognizerRef recognizer, Window *window) {
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menu_move_arrow();
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}
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void menu_down_single_click_handler(ClickRecognizerRef recognizer, Window *window) {
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menu_move_arrow();
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}
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void menu_select_single_click_handler(ClickConfig **config, Window *window) {
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if(menu_pointer == 1) {
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window_stack_push(&window_rules, true);
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layer_mark_dirty(&rules);
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} else {
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new_game();
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window_stack_push(&window_game, true);
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layer_mark_dirty(&box);
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}
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}
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void rules_up_single_click_handler(ClickRecognizerRef recognizer, Window *window) {
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rules_posY=rules_posY+25;
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if(rules_posY>5) {
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rules_posY=5;
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}
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layer_mark_dirty(&rules);
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}
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void rules_down_single_click_handler(ClickRecognizerRef recognizer, Window *window) {
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rules_posY=rules_posY-25;
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if(rules_posY<-250) {
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rules_posY=-250;
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}
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layer_mark_dirty(&rules);
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}
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void rules_select_single_click_handler(ClickConfig **config, Window *window) {
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}
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void game_up_single_click_handler(ClickRecognizerRef recognizer, Window *window) {
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if(game_stage == 1) {
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roll_dice(2);
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} else if(game_stage == 2) {
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int newtab = selected+1;
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if(newtab>8) newtab = 0;
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while(!tabs[newtab].open) {
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newtab++;
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if(newtab>8) newtab = 0;
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if(newtab==selected) break;
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}
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selected = newtab;
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} else if(game_stage == 3) {
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if(dice_selected == 1) {
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dice_selected = 2;
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gpath_move_to(&arrows[3], GPoint(15, 45));
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} else {
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dice_selected = 1;
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gpath_move_to(&arrows[3], GPoint(15, 20));
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}
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} else if(game_stage == 4) {
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new_game();
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layer_mark_dirty(&dice);
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}
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layer_mark_dirty(&box);
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}
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void game_down_single_click_handler(ClickRecognizerRef recognizer, Window *window) {
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if(game_stage == 1) {
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roll_dice(2);
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} else if(game_stage == 2) {
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int newtab = selected-1;
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if(newtab<0) newtab = 8;
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while(!tabs[newtab].open) {
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newtab--;
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if(newtab<0) newtab = 8;
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if(newtab==selected) break;
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}
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selected = newtab;
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} else if(game_stage == 3) {
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if(dice_selected == 1) {
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dice_selected = 2;
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gpath_move_to(&arrows[3], GPoint(15, 45));
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} else {
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dice_selected = 1;
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gpath_move_to(&arrows[3], GPoint(15, 20));
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}
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} else if(game_stage == 4) {
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new_game();
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layer_mark_dirty(&dice);
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}
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layer_mark_dirty(&box);
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}
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void game_select_single_click_handler(ClickRecognizerRef recognizer, Window *window) {
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if(game_stage == 1) {
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if(total_left()<7) {
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game_stage = 3;
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dice_selected = 1;
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gpath_move_to(&arrows[3], GPoint(15, 20));
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layer_mark_dirty(&dice);
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} else {
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roll_dice(2);
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if(!move_possible()) {
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game_stage=4;
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layer_mark_dirty(&scoreboard);
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}
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}
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} else if(game_stage == 2) {
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if(tabs[selected].open) {
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int x = selected+1;
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if(is_legal(x)) {
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counter+=x;
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tabs[selected].open = false;
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tabs_closed++;
|
||||
if(check_move_is_done()) {
|
||||
if(tabs_closed==9) {
|
||||
new_gameover();
|
||||
}
|
||||
counter = 0;
|
||||
game_stage = 1;
|
||||
selected = 0;
|
||||
while(!tabs[selected].open) {
|
||||
selected++;
|
||||
}
|
||||
layer_mark_dirty(&dice);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if(game_stage == 3) {
|
||||
roll_dice(dice_selected);
|
||||
if(!move_possible()) {
|
||||
game_stage=4;
|
||||
}
|
||||
} else if(game_stage == 4) {
|
||||
new_game();
|
||||
layer_mark_dirty(&dice);
|
||||
}
|
||||
layer_mark_dirty(&box);
|
||||
}
|
||||
void menu_config_provider(ClickConfig **config, Window *window) {
|
||||
config[BUTTON_ID_UP]->click.handler = (ClickHandler) menu_up_single_click_handler;
|
||||
config[BUTTON_ID_DOWN]->click.handler = (ClickHandler) menu_down_single_click_handler;
|
||||
config[BUTTON_ID_SELECT]->click.handler = (ClickHandler) menu_select_single_click_handler;
|
||||
(void)window;
|
||||
}
|
||||
void rules_config_provider(ClickConfig **config, Window *window) {
|
||||
config[BUTTON_ID_UP]->click.handler = (ClickHandler) rules_up_single_click_handler;
|
||||
config[BUTTON_ID_DOWN]->click.handler = (ClickHandler) rules_down_single_click_handler;
|
||||
config[BUTTON_ID_SELECT]->click.handler = (ClickHandler) rules_select_single_click_handler;
|
||||
(void)window;
|
||||
}
|
||||
void game_config_provider(ClickConfig **config, Window *window) {
|
||||
config[BUTTON_ID_UP]->click.handler = (ClickHandler) game_up_single_click_handler;
|
||||
config[BUTTON_ID_DOWN]->click.handler = (ClickHandler) game_down_single_click_handler;
|
||||
config[BUTTON_ID_SELECT]->click.handler = (ClickHandler) game_select_single_click_handler;
|
||||
(void)window;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ //
|
||||
|
||||
INIT / DEINIT STUFF
|
||||
|
||||
// ------------------------------------------------------------------ */
|
||||
|
||||
void handle_init(AppContextRef ctx) {
|
||||
(void)ctx;
|
||||
window_init(&window_menu, "Shut the box");
|
||||
window_init(&window_rules, "Shut the box rules");
|
||||
window_init(&window_game, "Shut the box");
|
||||
window_init(&window_gameover, "Game Over");
|
||||
window_set_fullscreen(&window_menu, true);
|
||||
window_set_fullscreen(&window_game, true);
|
||||
window_set_fullscreen(&window_gameover, true);
|
||||
window_stack_push(&window_menu, true);
|
||||
layer_init(&menu, window_menu.layer.frame);
|
||||
layer_init(&rules, window_rules.layer.frame);
|
||||
layer_init(&box, window_game.layer.frame);
|
||||
layer_init(&dice, GRect(0, 110, 144, 58));
|
||||
layer_init(&gameover, window_gameover.layer.frame);
|
||||
menu.update_proc = &menu_update_callback;
|
||||
rules.update_proc = &rules_update_callback;
|
||||
box.update_proc = &box_update_callback;
|
||||
dice.update_proc = &dice_update_callback;
|
||||
gameover.update_proc = &gameover_update_callback;
|
||||
layer_add_child(&window_menu.layer, &menu);
|
||||
layer_add_child(&window_rules.layer, &rules);
|
||||
layer_add_child(&window_game.layer, &box);
|
||||
layer_add_child(&window_game.layer, &dice);
|
||||
layer_add_child(&window_gameover.layer, &gameover);
|
||||
|
||||
resource_init_current_app(&APP_RESOURCES);
|
||||
font_22 = fonts_load_custom_font(resource_get_handle(RESOURCE_ID_FONT_ROBOTO_BOLD_22));
|
||||
font_28 = fonts_load_custom_font(resource_get_handle(RESOURCE_ID_FONT_ROBOTO_BOLD_28));
|
||||
bmp_init_container(RESOURCE_ID_SPLASH, &splash_image);
|
||||
bmp_init_container(RESOURCE_ID_BOX_BACKGROUND, &box_background);
|
||||
bmp_init_container(RESOURCE_ID_TAB_CLOSED, &tab_closed);
|
||||
bmp_init_container(RESOURCE_ID_TAB_OPEN, &tab_open);
|
||||
bmp_init_container(RESOURCE_ID_TAB_OPEN_SELECTED, &tab_open_selected);
|
||||
bmp_init_container(RESOURCE_ID_ME, &me_image);
|
||||
bmp_init_container(RESOURCE_ID_DICE_1, &dice_images[0]);
|
||||
bmp_init_container(RESOURCE_ID_DICE_2, &dice_images[1]);
|
||||
bmp_init_container(RESOURCE_ID_DICE_3, &dice_images[2]);
|
||||
bmp_init_container(RESOURCE_ID_DICE_4, &dice_images[3]);
|
||||
bmp_init_container(RESOURCE_ID_DICE_5, &dice_images[4]);
|
||||
bmp_init_container(RESOURCE_ID_DICE_6, &dice_images[5]);
|
||||
window_set_click_config_provider(&window_menu, (ClickConfigProvider) menu_config_provider);
|
||||
window_set_click_config_provider(&window_rules, (ClickConfigProvider) rules_config_provider);
|
||||
window_set_click_config_provider(&window_game, (ClickConfigProvider) game_config_provider);
|
||||
|
||||
gpath_init(&arrows[0], &arrow_right);
|
||||
gpath_move_to(&arrows[0], GPoint(15, 120));
|
||||
gpath_init(&arrows[1], &arrow_up);
|
||||
gpath_move_to(&arrows[1], GPoint(133, 10));
|
||||
gpath_init(&arrows[2], &arrow_down);
|
||||
gpath_move_to(&arrows[2], GPoint(133, 138));
|
||||
gpath_init(&arrows[3], &arrow_right);
|
||||
layer_mark_dirty(&menu);
|
||||
}
|
||||
|
||||
void handle_deinit(AppContextRef ctx) {
|
||||
(void)ctx;
|
||||
bmp_deinit_container(&splash_image);
|
||||
bmp_deinit_container(&box_background);
|
||||
bmp_deinit_container(&tab_closed);
|
||||
bmp_deinit_container(&tab_open);
|
||||
bmp_deinit_container(&tab_open_selected);
|
||||
bmp_deinit_container(&me_image);
|
||||
for(int i=0;i<6;i++){
|
||||
bmp_deinit_container(&dice_images[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void pbl_main(void *params) {
|
||||
PebbleAppHandlers handlers = {
|
||||
.init_handler = &handle_init,
|
||||
.deinit_handler = &handle_deinit
|
||||
};
|
||||
app_event_loop(params, &handlers);
|
||||
}
|
||||
464
src/game.c
Normal file
464
src/game.c
Normal file
@@ -0,0 +1,464 @@
|
||||
#include <pebble.h>
|
||||
#include "gameover.h"
|
||||
|
||||
static struct {
|
||||
GBitmap *background;
|
||||
GBitmap *tab_closed;
|
||||
GBitmap *tab_open;
|
||||
GBitmap *tab_open_selected;
|
||||
} boxImgs;
|
||||
GBitmap *diceImgs[6];
|
||||
|
||||
static struct {
|
||||
Window *window;
|
||||
Layer *box;
|
||||
Layer *dice;
|
||||
Layer *overlay;
|
||||
Layer *scoreboard;
|
||||
Layer *gameover;
|
||||
GPath *pointer;
|
||||
} ui;
|
||||
static GFont font_s, font_l;
|
||||
static GPathInfo arrow = {
|
||||
.num_points = 3,
|
||||
.points = (GPoint []) {{-7, -7}, {7, 0}, {-7, 7}}
|
||||
};
|
||||
typedef struct{
|
||||
bool open;
|
||||
} object;
|
||||
object tabs[9];
|
||||
int selected, game_stage, d1, d2, counter, dice_selected, tabs_closed;
|
||||
|
||||
static void new_game(void) {
|
||||
srand(time(0));
|
||||
counter = 0;
|
||||
selected = 0;
|
||||
dice_selected = 0;
|
||||
tabs_closed = 0;
|
||||
game_stage = 1;
|
||||
for(int i=0;i<9;i++) {
|
||||
tabs[i].open = true;
|
||||
}
|
||||
}
|
||||
|
||||
static bool move_possible(void) {
|
||||
//get remaining numbers
|
||||
int nLeft[9], h = 0;
|
||||
int target = d1+d2-counter;
|
||||
for(int i=0;i<target;i++) {
|
||||
if(tabs[i].open) {
|
||||
nLeft[h] = i+1;
|
||||
h++;
|
||||
}
|
||||
}
|
||||
//check individual numbers and combinations
|
||||
for(int i=0;i<h;i++) {
|
||||
if(nLeft[i] == target) return true;
|
||||
for(int j=0;j<h;j++) {
|
||||
if(nLeft[i]+nLeft[j] == target && nLeft[i]!=nLeft[j]) return true;
|
||||
for(int k=0;k<h;k++) {
|
||||
if(nLeft[i]!=nLeft[j] &&
|
||||
nLeft[i]!=nLeft[k] &&
|
||||
nLeft[j]!=nLeft[k] &&
|
||||
nLeft[i]+nLeft[j]+nLeft[k] == target) return true;
|
||||
for(int l=0;l<h;l++) {
|
||||
if(nLeft[i]!=nLeft[j] &&
|
||||
nLeft[i]!=nLeft[k] &&
|
||||
nLeft[i]!=nLeft[l] &&
|
||||
nLeft[j]!=nLeft[k] &&
|
||||
nLeft[j]!=nLeft[l] &&
|
||||
nLeft[k]!=nLeft[l] &&
|
||||
nLeft[i]+nLeft[j]+nLeft[k]+nLeft[l] == target) return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool is_legal(int x) {
|
||||
if(x>d1+d2) return false;
|
||||
if(x>d1+d2-counter) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool check_move_is_done(void) {
|
||||
if(counter==d1+d2) {
|
||||
return true;
|
||||
} else if(counter<d1+d2 && !move_possible()) {
|
||||
game_stage = 4;
|
||||
layer_mark_dirty(ui.dice);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static int total_left(void) {
|
||||
int total = 0;
|
||||
for(int i=0;i<9;i++) {
|
||||
if(tabs[i].open) {
|
||||
total+=i+1;
|
||||
}
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
static void roll_dice(int n) {
|
||||
d1=(rand()%5)+1;
|
||||
d2=0;
|
||||
if(n==2) d2=(rand()%5)+1;
|
||||
if(d1+d2<=total_left()) {
|
||||
game_stage=2;
|
||||
}
|
||||
}
|
||||
|
||||
void handle_second_tick(struct tm *tick_time, TimeUnits units_changed) {
|
||||
|
||||
}
|
||||
|
||||
static void box_update_callback(Layer *me, GContext* ctx) {
|
||||
graphics_draw_bitmap_in_rect(ctx, boxImgs.background, GRect(4,10,136,108));
|
||||
for(int i=0;i<9;i++) {
|
||||
int x,y;
|
||||
GBitmap *image;
|
||||
if(i<5) {
|
||||
x = 8+(i*26);
|
||||
y = (tabs[i].open)?4:14;
|
||||
} else {
|
||||
x = 12+((i-5)*32);
|
||||
y = (tabs[i].open)?60:70;
|
||||
}
|
||||
if(tabs[i].open) {
|
||||
if(i==selected) {
|
||||
image = boxImgs.tab_open_selected;
|
||||
} else {
|
||||
image = boxImgs.tab_open;
|
||||
}
|
||||
} else {
|
||||
image = boxImgs.tab_closed;
|
||||
}
|
||||
graphics_draw_bitmap_in_rect(ctx, image, GRect(x, y, 24, 44));
|
||||
}
|
||||
graphics_context_set_text_color(ctx, GColorBlack);
|
||||
if(tabs[0].open) {
|
||||
graphics_draw_text(ctx,
|
||||
"1",
|
||||
font_l,
|
||||
GRect(15, 15, 20, 30),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
}
|
||||
if(tabs[1].open) {
|
||||
graphics_draw_text(ctx,
|
||||
"2",
|
||||
font_l,
|
||||
GRect(41, 15, 20, 30),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
}
|
||||
if(tabs[2].open) {
|
||||
graphics_draw_text(ctx,
|
||||
"3",
|
||||
font_l,
|
||||
GRect(67, 16, 20, 30),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
}
|
||||
if(tabs[3].open) {
|
||||
graphics_draw_text(ctx,
|
||||
"4",
|
||||
font_l,
|
||||
GRect(93, 15, 20, 30),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
}
|
||||
if(tabs[4].open) {
|
||||
graphics_draw_text(ctx,
|
||||
"5",
|
||||
font_l,
|
||||
GRect(119, 15, 20, 30),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
}
|
||||
if(tabs[5].open) {
|
||||
graphics_draw_text(ctx,
|
||||
"6",
|
||||
font_l,
|
||||
GRect(19, 71, 20, 30),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
}
|
||||
if(tabs[6].open) {
|
||||
graphics_draw_text(ctx,
|
||||
"7",
|
||||
font_l,
|
||||
GRect(51, 71, 20, 30),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
}
|
||||
if(tabs[7].open) {
|
||||
graphics_draw_text(ctx,
|
||||
"8",
|
||||
font_l,
|
||||
GRect(83, 71, 20, 30),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
}
|
||||
if(tabs[8].open) {
|
||||
graphics_draw_text(ctx,
|
||||
"9",
|
||||
font_l,
|
||||
GRect(115, 71, 20, 30),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
}
|
||||
}
|
||||
static void dice_update_callback(Layer *me, GContext* ctx) {
|
||||
graphics_context_set_text_color(ctx, GColorBlack);
|
||||
if(game_stage == 1) {
|
||||
graphics_draw_text(ctx,
|
||||
"Roll Dice",
|
||||
font_l,
|
||||
GRect(30, 0, 100, 29),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
} else if(game_stage == 2 || game_stage == 4) {
|
||||
int y = 10;
|
||||
if(game_stage == 4) y = 0;
|
||||
graphics_draw_bitmap_in_rect(ctx, diceImgs[d1-1], GRect(30, y, 24, 24));
|
||||
if(d2!=0) {
|
||||
graphics_draw_bitmap_in_rect(ctx, diceImgs[d2-1], GRect(90, y, 24, 24));
|
||||
}
|
||||
if(game_stage == 4) {
|
||||
graphics_draw_text(ctx,
|
||||
"GAME OVER",
|
||||
font_l,
|
||||
GRect(20, 18, 120, 30),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void overlay_update_callback(Layer *me, GContext* ctx) {
|
||||
graphics_context_set_fill_color(ctx, GColorBlack);
|
||||
graphics_fill_rect(ctx,
|
||||
GRect(0,0,114,80),
|
||||
8,
|
||||
GCornersAll);
|
||||
graphics_context_set_fill_color(ctx, GColorWhite);
|
||||
graphics_fill_rect(ctx,
|
||||
GRect(3,3,108,74),
|
||||
8,
|
||||
GCornersAll);
|
||||
graphics_context_set_text_color(ctx, GColorBlack);
|
||||
graphics_draw_text(ctx,
|
||||
"How many dice?",
|
||||
font_s,
|
||||
GRect(0, 0, 114, 25),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentCenter,
|
||||
NULL);
|
||||
graphics_draw_text(ctx,
|
||||
"1 Die",
|
||||
font_s,
|
||||
GRect(30, 25, 70, 25),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
graphics_draw_text(ctx,
|
||||
"2 Dice",
|
||||
font_s,
|
||||
GRect(30, 50, 70, 25),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentLeft,
|
||||
NULL);
|
||||
graphics_context_set_fill_color(ctx, GColorBlack);
|
||||
gpath_draw_filled(ctx, ui.pointer);
|
||||
}
|
||||
|
||||
static void click_up(ClickRecognizerRef recognizer, void *context) {
|
||||
if(game_stage == 1) {
|
||||
roll_dice(2);
|
||||
} else if(game_stage == 2) {
|
||||
int newtab = selected+1;
|
||||
if(newtab>8) newtab = 0;
|
||||
while(!tabs[newtab].open) {
|
||||
newtab++;
|
||||
if(newtab>8) newtab = 0;
|
||||
if(newtab==selected) break;
|
||||
}
|
||||
selected = newtab;
|
||||
} else if(game_stage == 3) {
|
||||
if(dice_selected == 1) {
|
||||
dice_selected = 2;
|
||||
gpath_move_to(ui.pointer, GPoint(15, 65));
|
||||
} else {
|
||||
dice_selected = 1;
|
||||
gpath_move_to(ui.pointer, GPoint(15, 42));
|
||||
layer_mark_dirty(ui.dice);
|
||||
}
|
||||
} else if(game_stage == 4) {
|
||||
new_game();
|
||||
//layer_mark_dirty(&dice);
|
||||
}
|
||||
layer_mark_dirty(ui.box);
|
||||
}
|
||||
static void click_down(ClickRecognizerRef recognizer, void *context) {
|
||||
if(game_stage == 1) {
|
||||
roll_dice(2);
|
||||
} else if(game_stage == 2) {
|
||||
int newtab = selected-1;
|
||||
if(newtab<0) newtab = 8;
|
||||
while(!tabs[newtab].open) {
|
||||
newtab--;
|
||||
if(newtab<0) newtab = 8;
|
||||
if(newtab==selected) break;
|
||||
}
|
||||
selected = newtab;
|
||||
} else if(game_stage == 3) {
|
||||
if(dice_selected == 1) {
|
||||
dice_selected = 2;
|
||||
gpath_move_to(ui.pointer, GPoint(15, 65));
|
||||
} else {
|
||||
dice_selected = 1;
|
||||
gpath_move_to(ui.pointer, GPoint(15, 42));
|
||||
}
|
||||
layer_mark_dirty(ui.dice);
|
||||
} else if(game_stage == 4) {
|
||||
new_game();
|
||||
layer_mark_dirty(ui.dice);
|
||||
}
|
||||
layer_mark_dirty(ui.box);
|
||||
}
|
||||
static void click_select(ClickRecognizerRef recognizer, void *context) {
|
||||
if(game_stage == 1) {
|
||||
if(total_left()<7) {
|
||||
layer_set_hidden(ui.overlay,false);
|
||||
game_stage = 3;
|
||||
dice_selected = 1;
|
||||
gpath_move_to(ui.pointer, GPoint(15, 42));
|
||||
layer_mark_dirty(ui.dice);
|
||||
} else {
|
||||
roll_dice(2);
|
||||
if(!move_possible()) {
|
||||
game_stage=4;
|
||||
layer_mark_dirty(ui.dice);
|
||||
}
|
||||
}
|
||||
} else if(game_stage == 2) {
|
||||
if(tabs[selected].open) {
|
||||
int x = selected+1;
|
||||
if(is_legal(x)) {
|
||||
counter+=x;
|
||||
tabs[selected].open = false;
|
||||
tabs_closed++;
|
||||
if(check_move_is_done()) {
|
||||
if(tabs_closed==9) {
|
||||
gameover_init(true);
|
||||
}
|
||||
counter = 0;
|
||||
game_stage = 1;
|
||||
selected = 0;
|
||||
while(!tabs[selected].open) {
|
||||
selected++;
|
||||
}
|
||||
layer_mark_dirty(ui.dice);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if(game_stage == 3) {
|
||||
layer_set_hidden(ui.overlay,true);
|
||||
roll_dice(dice_selected);
|
||||
if(!move_possible()) {
|
||||
game_stage=4;
|
||||
layer_mark_dirty(ui.dice);
|
||||
}
|
||||
} else if(game_stage == 4) {
|
||||
new_game();
|
||||
layer_mark_dirty(ui.dice);
|
||||
}
|
||||
layer_mark_dirty(ui.box);
|
||||
}
|
||||
|
||||
static void window_load(Window *window) {
|
||||
Layer *window_layer = window_get_root_layer(ui.window);
|
||||
font_s = fonts_get_system_font(FONT_KEY_GOTHIC_24);
|
||||
font_l = fonts_get_system_font(FONT_KEY_GOTHIC_28);
|
||||
boxImgs.background = gbitmap_create_with_resource(RESOURCE_ID_BOX_BACKGROUND);
|
||||
boxImgs.tab_closed = gbitmap_create_with_resource(RESOURCE_ID_TAB_CLOSED);
|
||||
boxImgs.tab_open = gbitmap_create_with_resource(RESOURCE_ID_TAB_OPEN);
|
||||
boxImgs.tab_open_selected = gbitmap_create_with_resource(RESOURCE_ID_TAB_OPEN_SELECTED);
|
||||
diceImgs[0] = gbitmap_create_with_resource(RESOURCE_ID_DICE_1);
|
||||
diceImgs[1] = gbitmap_create_with_resource(RESOURCE_ID_DICE_2);
|
||||
diceImgs[2] = gbitmap_create_with_resource(RESOURCE_ID_DICE_3);
|
||||
diceImgs[3] = gbitmap_create_with_resource(RESOURCE_ID_DICE_4);
|
||||
diceImgs[4] = gbitmap_create_with_resource(RESOURCE_ID_DICE_5);
|
||||
diceImgs[5] = gbitmap_create_with_resource(RESOURCE_ID_DICE_6);
|
||||
ui.pointer = gpath_create(&arrow);
|
||||
|
||||
ui.box = layer_create((GRect){
|
||||
.origin = { 0, 0 },
|
||||
.size = { 144, 118 }
|
||||
});
|
||||
ui.dice = layer_create((GRect){
|
||||
.origin = { 0, 120 },
|
||||
.size = { 144, 48 }
|
||||
});
|
||||
ui.overlay = layer_create((GRect) {
|
||||
.origin = { 15, 70 },
|
||||
.size = { 114, 80 }
|
||||
});
|
||||
layer_set_hidden(ui.overlay,true);
|
||||
layer_set_update_proc(ui.box, box_update_callback);
|
||||
layer_set_update_proc(ui.dice, dice_update_callback);
|
||||
layer_set_update_proc(ui.overlay, overlay_update_callback);
|
||||
layer_add_child(window_layer, ui.box);
|
||||
layer_add_child(window_layer, ui.dice);
|
||||
layer_add_child(window_layer, ui.overlay);
|
||||
|
||||
new_game();
|
||||
}
|
||||
|
||||
static void window_unload(Window *window) {
|
||||
gbitmap_destroy(boxImgs.background);
|
||||
gbitmap_destroy(boxImgs.tab_closed);
|
||||
gbitmap_destroy(boxImgs.tab_open);
|
||||
gbitmap_destroy(boxImgs.tab_open_selected);
|
||||
gbitmap_destroy(diceImgs[0]);
|
||||
gbitmap_destroy(diceImgs[1]);
|
||||
gbitmap_destroy(diceImgs[2]);
|
||||
gbitmap_destroy(diceImgs[3]);
|
||||
gbitmap_destroy(diceImgs[4]);
|
||||
gbitmap_destroy(diceImgs[5]);
|
||||
}
|
||||
|
||||
static void click_config_provider(void *context) {
|
||||
window_single_click_subscribe(BUTTON_ID_SELECT, click_select);
|
||||
window_single_click_subscribe(BUTTON_ID_UP, click_up);
|
||||
window_single_click_subscribe(BUTTON_ID_DOWN, click_down);
|
||||
}
|
||||
|
||||
void game_init(void) {
|
||||
ui.window = window_create();
|
||||
window_set_fullscreen(ui.window, true);
|
||||
window_set_click_config_provider(ui.window, click_config_provider);
|
||||
window_set_window_handlers(ui.window, (WindowHandlers) {
|
||||
.load = window_load,
|
||||
.unload = window_unload,
|
||||
});
|
||||
window_stack_push(ui.window, true);
|
||||
}
|
||||
void game_deinit(void) {
|
||||
window_destroy(ui.window);
|
||||
}
|
||||
4
src/game.h
Normal file
4
src/game.h
Normal file
@@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
void game_init(void);
|
||||
void game_deinit(void);
|
||||
204
src/gameover.c
Normal file
204
src/gameover.c
Normal file
@@ -0,0 +1,204 @@
|
||||
#include <pebble.h>
|
||||
|
||||
static struct {
|
||||
Window *window;
|
||||
Layer *cityscape;
|
||||
Layer *moon;
|
||||
Layer *anim;
|
||||
Layer *text;
|
||||
} ui;
|
||||
static struct {
|
||||
GBitmap *cityscape;
|
||||
GBitmap *moon;
|
||||
} images;
|
||||
static GPoint firework;
|
||||
static PropertyAnimation *moon_animation, *cityscape_animation, *text_animation;
|
||||
static AppTimer *timer;
|
||||
static GFont font_l;
|
||||
static bool exploded;
|
||||
static int duration, particles, gravity, speed;
|
||||
static char wintext[12];
|
||||
|
||||
static struct {
|
||||
int d;
|
||||
int s;
|
||||
int delay;
|
||||
GPoint pos;
|
||||
} points[256];
|
||||
|
||||
void firework_start(int x) {
|
||||
particles = 256;
|
||||
duration = 0;
|
||||
gravity = 20;
|
||||
speed = 30;
|
||||
exploded = false;
|
||||
firework.x = x;
|
||||
firework.y = 160;
|
||||
}
|
||||
void explosion_start(void) {
|
||||
exploded = true;
|
||||
duration = 0;
|
||||
int d = 0;
|
||||
for(int c=0;c<particles;c++) {
|
||||
if(d>360) d-=360;
|
||||
d+=(rand()%250)+1;
|
||||
points[c].d = d*180;
|
||||
points[c].s = (rand()%10)+10;
|
||||
points[c].delay = (rand()%250);
|
||||
points[c].pos = (GPoint){
|
||||
.x = firework.x,
|
||||
.y = firework.y
|
||||
};
|
||||
}
|
||||
vibes_long_pulse();
|
||||
}
|
||||
void firework_update(void) {
|
||||
if(!exploded) {
|
||||
speed=(int16_t)(speed - (int32_t)(speed*gravity/100));
|
||||
firework.y-=speed;
|
||||
if(firework.y<(rand()%30)+40) {
|
||||
explosion_start();
|
||||
}
|
||||
}
|
||||
if(exploded && duration < 2500) {
|
||||
for(int c=0;c<particles;c++) {
|
||||
if(duration>points[c].delay) {
|
||||
points[c].s = (int16_t)(points[c].s - (int32_t)(points[c].s*gravity/100));
|
||||
int x = (int16_t)(sin_lookup(points[c].d) * (int32_t)points[c].s / TRIG_MAX_RATIO);
|
||||
x = (int16_t)(x - (int32_t)(x*gravity/100));
|
||||
int y = (int16_t)(-cos_lookup(points[c].d) * (int32_t)points[c].s / TRIG_MAX_RATIO);
|
||||
y = (int16_t)(y - (int32_t)(y*gravity/100));
|
||||
points[c].pos = (GPoint){
|
||||
.x = x + points[c].pos.x,
|
||||
.y = y + points[c].pos.y
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void timer_callback(void *context) {
|
||||
const uint32_t timeout_ms = 50;
|
||||
duration += 50;
|
||||
if(duration>2500) {
|
||||
firework_start(rand()%80+30);
|
||||
}
|
||||
firework_update();
|
||||
layer_mark_dirty(ui.anim);
|
||||
timer = app_timer_register(timeout_ms, timer_callback, NULL);
|
||||
}
|
||||
static void cityscape_update_callback(Layer *me, GContext* ctx) {
|
||||
graphics_draw_bitmap_in_rect(ctx, images.cityscape, GRect(0,0,250,168));
|
||||
}
|
||||
static void moon_update_callback(Layer *me, GContext* ctx) {
|
||||
graphics_draw_bitmap_in_rect(ctx, images.moon, GRect(0,0,32,33));
|
||||
}
|
||||
static void anim_update_callback(Layer *me, GContext* ctx) {
|
||||
graphics_context_set_stroke_color(ctx, GColorWhite);
|
||||
if(!exploded) {
|
||||
for(int c=0;c<3;c++) {
|
||||
for(int d=0;d<6;d++) {
|
||||
graphics_draw_pixel(ctx, GPoint((firework.x+c),(firework.y+d)));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(int c=0;c<particles;c++) {
|
||||
for(int i=0;i<2;i++) {
|
||||
for(int j=0;j<2;j++) {
|
||||
GPoint point = GPoint(points[c].pos.x+i, points[c].pos.y+j);
|
||||
graphics_draw_pixel(ctx, point);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void text_update_callback(Layer *me, GContext* ctx) {
|
||||
graphics_context_set_text_color(ctx, GColorWhite);
|
||||
graphics_draw_text(ctx,
|
||||
wintext,
|
||||
font_l,
|
||||
GRect(0, 0, 144, 29),
|
||||
GTextOverflowModeWordWrap,
|
||||
GTextAlignmentCenter,
|
||||
NULL);
|
||||
}
|
||||
|
||||
|
||||
static void window_load(Window *window) {
|
||||
light_enable(true);
|
||||
Layer *window_layer = window_get_root_layer(ui.window);
|
||||
font_l = fonts_get_system_font(FONT_KEY_GOTHIC_28);
|
||||
images.cityscape = gbitmap_create_with_resource(RESOURCE_ID_CITYSCAPE);
|
||||
images.moon = gbitmap_create_with_resource(RESOURCE_ID_MOON);
|
||||
ui.cityscape = layer_create((GRect){
|
||||
.origin = { 0, 90 },
|
||||
.size = { 250, 78 }
|
||||
});
|
||||
ui.moon = layer_create((GRect){
|
||||
.origin = { 120, 10 },
|
||||
.size = { 32, 33 }
|
||||
});
|
||||
ui.anim = layer_create((GRect){
|
||||
.origin = { 0, 0 },
|
||||
.size = { 144, 168 }
|
||||
});
|
||||
ui.text = layer_create((GRect){
|
||||
.origin = { 0, 45 },
|
||||
.size = { 144, 30 }
|
||||
});
|
||||
layer_set_update_proc(ui.cityscape, cityscape_update_callback);
|
||||
layer_set_update_proc(ui.moon, moon_update_callback);
|
||||
layer_set_update_proc(ui.anim, anim_update_callback);
|
||||
layer_set_update_proc(ui.text, text_update_callback);
|
||||
layer_add_child(window_layer, ui.moon);
|
||||
layer_add_child(window_layer, ui.cityscape);
|
||||
layer_add_child(window_layer, ui.anim);
|
||||
layer_add_child(window_layer, ui.text);
|
||||
|
||||
GRect from_rect = GRect(120, 10, 32, 33);
|
||||
GRect to_rect = GRect(100, 10, 32, 33);
|
||||
moon_animation = property_animation_create_layer_frame(ui.moon, &from_rect, &to_rect);
|
||||
animation_set_duration((Animation*) moon_animation, 5000);
|
||||
animation_set_delay((Animation*) moon_animation, 1000);
|
||||
animation_schedule((Animation*) moon_animation);
|
||||
|
||||
from_rect = GRect(0, 90, 250, 78);
|
||||
to_rect = GRect(-50, 90, 250, 78);
|
||||
cityscape_animation = property_animation_create_layer_frame(ui.cityscape, &from_rect, &to_rect);
|
||||
animation_set_duration((Animation*) cityscape_animation, 5000);
|
||||
animation_set_delay((Animation*) cityscape_animation, 1000);
|
||||
animation_schedule((Animation*) cityscape_animation);
|
||||
|
||||
from_rect = GRect(0, 45, 144, 30);
|
||||
to_rect = GRect(-144, 45, 144, 30);
|
||||
text_animation = property_animation_create_layer_frame(ui.text, &from_rect, &to_rect);
|
||||
animation_set_duration((Animation*) text_animation, 4000);
|
||||
animation_set_delay((Animation*) text_animation, 1000);
|
||||
animation_schedule((Animation*) text_animation);
|
||||
|
||||
}
|
||||
static void window_unload(Window *window) {
|
||||
app_timer_cancel(timer);
|
||||
light_enable(false);
|
||||
gbitmap_destroy(images.cityscape);
|
||||
gbitmap_destroy(images.moon);
|
||||
}
|
||||
void gameover_init(bool legit) {
|
||||
if(legit) snprintf(wintext, 12, "You win!");
|
||||
else snprintf(wintext, 12, "You Cheat!");
|
||||
ui.window = window_create();
|
||||
window_set_fullscreen(ui.window, true);
|
||||
window_set_background_color(ui.window, GColorBlack);
|
||||
window_set_window_handlers(ui.window, (WindowHandlers) {
|
||||
.load = window_load,
|
||||
.unload = window_unload
|
||||
});
|
||||
window_stack_push(ui.window, true);
|
||||
const uint32_t timeout_ms = 50;
|
||||
timer = app_timer_register(timeout_ms, timer_callback, NULL);
|
||||
}
|
||||
void gameover_deinit(void) {
|
||||
window_destroy(ui.window);
|
||||
}
|
||||
4
src/gameover.h
Normal file
4
src/gameover.h
Normal file
@@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
void gameover_init(bool legit);
|
||||
void gameover_deinit(void);
|
||||
112
src/menu.c
Normal file
112
src/menu.c
Normal file
@@ -0,0 +1,112 @@
|
||||
#include <pebble.h>
|
||||
#include "menu.h"
|
||||
#include "rules.h"
|
||||
#include "game.h"
|
||||
#include "gameover.h"
|
||||
|
||||
static uint32_t resources[] = {
|
||||
RESOURCE_ID_MENU_BG
|
||||
};
|
||||
static struct {
|
||||
Window *window;
|
||||
Layer *layer;
|
||||
TextLayer *textPlay;
|
||||
TextLayer *textRules;
|
||||
GBitmap *background;
|
||||
GPath *pointer;
|
||||
} ui;
|
||||
static int choice = 0, counter = 0, combo[] = {0,0,2,2,0,2,0,2,1};
|
||||
static GFont font;
|
||||
static GPathInfo arrow = {
|
||||
.num_points = 3,
|
||||
.points = (GPoint []) {{-7, -7}, {7, 0}, {-7, 7}}
|
||||
};
|
||||
|
||||
static void update_callback(Layer *me, GContext* ctx) {
|
||||
graphics_draw_bitmap_in_rect(ctx, ui.background, GRect(0,0,144,168));
|
||||
graphics_context_set_fill_color(ctx, GColorBlack);
|
||||
gpath_draw_filled(ctx, ui.pointer);
|
||||
}
|
||||
|
||||
static void window_load(Window *window) {
|
||||
Layer *window_layer = window_get_root_layer(ui.window);
|
||||
font = fonts_get_system_font(FONT_KEY_GOTHIC_24);
|
||||
GRect bounds = layer_get_frame(window_layer);
|
||||
ui.layer = layer_create(bounds);
|
||||
layer_set_update_proc(ui.layer, update_callback);
|
||||
ui.background = gbitmap_create_with_resource(resources[0]);
|
||||
|
||||
ui.textPlay = text_layer_create((GRect) { .origin = { 70, 32 }, .size = { bounds.size.w, 40 } });
|
||||
ui.textRules = text_layer_create((GRect) { .origin = { 70, 50 }, .size = { bounds.size.w, 40 } });
|
||||
text_layer_set_text(ui.textPlay, "Play");
|
||||
text_layer_set_text(ui.textRules, "Rules");
|
||||
//text_layer_set_text_alignment(text_layer, GTextAlignmentCenter);
|
||||
layer_add_child(ui.layer, text_layer_get_layer(ui.textPlay));
|
||||
layer_add_child(ui.layer, text_layer_get_layer(ui.textRules));
|
||||
|
||||
ui.pointer = gpath_create(&arrow);
|
||||
gpath_move_to(ui.pointer, GPoint(55,40));
|
||||
layer_add_child(window_layer, ui.layer);
|
||||
}
|
||||
|
||||
static void window_unload(Window *window) {
|
||||
text_layer_destroy(ui.textPlay);
|
||||
text_layer_destroy(ui.textRules);
|
||||
gpath_destroy(ui.pointer);
|
||||
gbitmap_destroy(ui.background);
|
||||
}
|
||||
|
||||
static void toggle_menu(void) {
|
||||
if(choice==0) {
|
||||
choice=1;
|
||||
gpath_move_to(ui.pointer, GPoint(55,60));
|
||||
} else {
|
||||
choice=0;
|
||||
gpath_move_to(ui.pointer, GPoint(55,40));
|
||||
}
|
||||
layer_mark_dirty(ui.layer);
|
||||
|
||||
}
|
||||
static void select_click_handler(ClickRecognizerRef recognizer, void *context) {
|
||||
if(combo[counter] == 1) {
|
||||
gameover_init(false);
|
||||
return;
|
||||
}
|
||||
if(choice==0) {
|
||||
game_init();
|
||||
} else {
|
||||
rules_init();
|
||||
}
|
||||
}
|
||||
|
||||
static void up_click_handler(ClickRecognizerRef recognizer, void *context) {
|
||||
if(combo[counter] == 0) counter++;
|
||||
else counter = 0;
|
||||
toggle_menu();
|
||||
}
|
||||
|
||||
static void down_click_handler(ClickRecognizerRef recognizer, void *context) {
|
||||
if(combo[counter] == 2) counter++;
|
||||
else counter = 0;
|
||||
toggle_menu();
|
||||
}
|
||||
|
||||
static void click_config_provider(void *context) {
|
||||
window_single_click_subscribe(BUTTON_ID_SELECT, select_click_handler);
|
||||
window_single_click_subscribe(BUTTON_ID_UP, up_click_handler);
|
||||
window_single_click_subscribe(BUTTON_ID_DOWN, down_click_handler);
|
||||
}
|
||||
|
||||
void menu_init(void) {
|
||||
ui.window = window_create();
|
||||
window_set_fullscreen(ui.window, true);
|
||||
window_set_click_config_provider(ui.window, click_config_provider);
|
||||
window_set_window_handlers(ui.window, (WindowHandlers) {
|
||||
.load = window_load,
|
||||
.unload = window_unload,
|
||||
});
|
||||
window_stack_push(ui.window, true);
|
||||
}
|
||||
void menu_deinit(void) {
|
||||
window_destroy(ui.window);
|
||||
}
|
||||
4
src/menu.h
Normal file
4
src/menu.h
Normal file
@@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
void menu_init(void);
|
||||
void menu_deinit(void);
|
||||
48
src/overlay.c
Normal file
48
src/overlay.c
Normal file
@@ -0,0 +1,48 @@
|
||||
#include <pebble.h>
|
||||
static Layer *layer;
|
||||
static GRect bounds;
|
||||
static void update_callback(Layer *me, GContext* ctx) {
|
||||
graphics_context_set_fill_color(ctx, GColorBlack);
|
||||
graphics_fill_rect(ctx,
|
||||
GRect(0,0,bounds.size.w,bounds.size.h),
|
||||
8,
|
||||
GCornersAll);
|
||||
graphics_context_set_fill_color(ctx, GColorWhite);
|
||||
graphics_fill_rect(ctx,
|
||||
GRect(3,3,bounds.size.w-6,bounds.size.h-6),
|
||||
8,
|
||||
GCornersAll);
|
||||
}
|
||||
|
||||
void overlay_init(Layer *window_layer, GRect b) {
|
||||
bounds = b;
|
||||
layer = layer_create(b);
|
||||
layer_set_update_proc(layer, update_callback);
|
||||
layer_set_hidden(layer, true);
|
||||
layer_add_child(window_layer, layer);
|
||||
}
|
||||
|
||||
void overlay_deinit(void) {
|
||||
layer_destroy(layer);
|
||||
}
|
||||
void overlay_show(void) {
|
||||
layer_set_hidden(layer, false);
|
||||
}
|
||||
void overlay_hide(void) {
|
||||
layer_set_hidden(layer, true);
|
||||
}
|
||||
bool overlay_is_visible(void) {
|
||||
return !layer_get_hidden(layer);
|
||||
}
|
||||
void overlay_click_up(void) {
|
||||
|
||||
}
|
||||
void overlay_click_down(void) {
|
||||
|
||||
}
|
||||
void overlay_click_select(void) {
|
||||
|
||||
}
|
||||
void do_callback(void (*thecallback)(void)) {
|
||||
thecallback();
|
||||
}
|
||||
12
src/overlay.h
Normal file
12
src/overlay.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#include <pebble.h>
|
||||
|
||||
void overlay_init(Layer *window_layer, GRect b);
|
||||
void overlay_deinit(void);
|
||||
void overlay_show(void);
|
||||
void overlay_hide(void);
|
||||
bool overlay_is_visible(void);
|
||||
void overlay_click_up(void);
|
||||
void overlay_click_down(void);
|
||||
void overlay_click_select(void);
|
||||
void do_callback(void (*thecallback)(void));
|
||||
51
src/rules.c
Normal file
51
src/rules.c
Normal file
@@ -0,0 +1,51 @@
|
||||
#include <pebble.h>
|
||||
#include "rules.h"
|
||||
|
||||
static struct {
|
||||
Window *window;
|
||||
ScrollLayer *layer;
|
||||
TextLayer *textTitle;
|
||||
TextLayer *textRules;
|
||||
} ui;
|
||||
|
||||
static void window_load(Window *window) {
|
||||
Layer *window_layer = window_get_root_layer(ui.window);
|
||||
GRect bounds = layer_get_bounds(window_layer);
|
||||
ui.layer = scroll_layer_create(bounds);
|
||||
|
||||
ui.textTitle = text_layer_create(GRect(0,0,144,35));
|
||||
text_layer_set_text(ui.textTitle,"Rules");
|
||||
text_layer_set_font(ui.textTitle,fonts_get_system_font(FONT_KEY_GOTHIC_28_BOLD));
|
||||
scroll_layer_add_child(ui.layer,text_layer_get_layer(ui.textTitle));
|
||||
|
||||
ui.textRules = text_layer_create(GRect(0,35,144,365));
|
||||
text_layer_set_text(ui.textRules,"The objective of the game is to close all 9 tiles and shut the box.\n\nRoll two dice and close any combination of tiles that equal the sum of the rolled dice.\n\nYou must use the sum of the dice each turn, if you cannot the game is over. Once the sum total of all the open tiles equals 6 or less, you have the choice of using one die instead of two.\n\n\nWritten by Daniel Head.\nme@danielhead.com");
|
||||
text_layer_set_overflow_mode(ui.textRules,GTextOverflowModeWordWrap);
|
||||
text_layer_set_size(ui.textRules,GSize(144,365));
|
||||
scroll_layer_add_child(ui.layer,text_layer_get_layer(ui.textRules));
|
||||
|
||||
layer_add_child(window_layer,scroll_layer_get_layer(ui.layer));
|
||||
scroll_layer_set_click_config_onto_window(ui.layer,ui.window);
|
||||
scroll_layer_set_content_size(ui.layer,GSize(144,400));
|
||||
|
||||
|
||||
}
|
||||
|
||||
static void window_unload(Window *window) {
|
||||
scroll_layer_destroy(ui.layer);
|
||||
text_layer_destroy(ui.textTitle);
|
||||
text_layer_destroy(ui.textRules);
|
||||
}
|
||||
|
||||
void rules_init(void) {
|
||||
ui.window = window_create();
|
||||
window_set_fullscreen(ui.window,true);
|
||||
window_set_window_handlers(ui.window, (WindowHandlers) {
|
||||
.load = window_load,
|
||||
.unload = window_unload,
|
||||
});
|
||||
window_stack_push(ui.window, true);
|
||||
}
|
||||
void rules_deinit(void) {
|
||||
window_destroy(ui.window);
|
||||
}
|
||||
4
src/rules.h
Normal file
4
src/rules.h
Normal file
@@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
void rules_init(void);
|
||||
void rules_deinit(void);
|
||||
14
src/shutthebox.c
Normal file
14
src/shutthebox.c
Normal file
@@ -0,0 +1,14 @@
|
||||
#include <pebble.h>
|
||||
#include "menu.h"
|
||||
|
||||
static void init(void) {
|
||||
menu_init();
|
||||
}
|
||||
static void deinit(void) {
|
||||
menu_deinit();
|
||||
}
|
||||
int main(void) {
|
||||
init();
|
||||
app_event_loop();
|
||||
deinit();
|
||||
}
|
||||
Reference in New Issue
Block a user