Support for SDK2.0
Improved logic to test if the player has lost New victory screen
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resources/images/cityscape.png
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resources/images/menu_bg.png
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resources/images/moon.png
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Copyright (C) 2008 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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##########
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This directory contains the fonts for the platform. They are licensed
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under the Apache 2 license.
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@@ -1,81 +0,0 @@
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{"friendlyVersion": "0.1",
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"versionDefName": "APP_RESOURCES",
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"media": [
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{
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"type":"png",
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"defName":"MENU_ICON",
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"file":"images/menu_icon.png"
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},
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{
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"type":"png",
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"defName":"SPLASH",
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"file":"images/splash.png"
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},
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{
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"type":"png",
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"defName":"BOX_BACKGROUND",
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"file":"images/box_background.png"
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},
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{
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"type":"png",
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"defName":"TAB_CLOSED",
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"file":"images/tab_closed.png"
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},
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{
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"type":"png",
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"defName":"TAB_OPEN",
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"file":"images/tab_open.png"
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},
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{
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"type":"png",
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"defName":"TAB_OPEN_SELECTED",
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"file":"images/tab_open_selected.png"
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},
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{
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"type":"png",
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"defName":"DICE_1",
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"file":"images/dice_1.png"
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},
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{
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"type":"png",
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"defName":"DICE_2",
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"file":"images/dice_2.png"
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},
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{
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"type":"png",
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"defName":"DICE_3",
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"file":"images/dice_3.png"
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},
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{
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"type":"png",
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"defName":"DICE_4",
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"file":"images/dice_4.png"
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},
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{
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"type":"png",
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"defName":"DICE_5",
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"file":"images/dice_5.png"
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},
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{
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"type":"png",
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"defName":"DICE_6",
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"file":"images/dice_6.png"
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},
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{
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"type":"png",
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"defName":"ME",
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"file":"images/me.png"
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},
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{
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"type": "font",
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"defName": "FONT_ROBOTO_BOLD_22",
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"file": "fonts/Roboto-Bold.ttf"
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},
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{
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"type": "font",
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"defName": "FONT_ROBOTO_BOLD_28",
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"file": "fonts/Roboto-Bold.ttf"
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}
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]
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}
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@@ -1,12 +0,0 @@
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import waftools.process_resources as res
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def build(bld):
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res.gen_resource_deps(bld,
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map_node=bld.path.find_node('src/resource_map.json'),
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pack_node=bld.path.parent.get_bld().make_node('app_resources.pbpack'),
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id_header_node=bld.path.parent.get_bld().make_node('src/resource_ids.auto.h'),
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resource_header_path="pebble_os.h")
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